Description
[ACT](VC)1/Turn:COST [Soul Blast (2)], and this unit gets [Power]+3000 until end of turn for each card in your damage zone. If your damage zone has three or more cards, choose one of your opponent's rear-guards, retire it, if you did not retire a card, your opponent chooses a card from their hand, and discards it.
[Fant?me Skill] - [AUTO](VC):When this unit attacks a grade 3 or greater unit, COST [bind a total of one or more Crimson Moon cards from hand, soul, or drop], until end of that battle, this unit gets [Critical]+1, and if you bound four cards for this cost, it also gets [Power]+10000/[Critical]+1/drive +1. Then, if you persona rode this turn, your opponent cannot call sentinels from hand to (GC) until end of that battle.
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