If this card can be chosen by an ability an enemy player plays, it must be chosen. [Evolve]: Choose a follower with [Ward] or [Storm] in your graveyard with cost 3 or less. Put it into the field.
Evolve (1): Evolve this follower. [Rush] At the start of your end phase, if there are 2 or less cards in your hand, deal 3 damage to all enemy leaders. If there are 0 card in your hand, deal 3 damage...
Fanfare: Choose up to 2 of the following: [1] Gain 1 EP. [2] Add 3 to your leader's health. [3] Draw a card. [4] Each enemy player discards a card from their hand.