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Description
[AUTO](VC)1/Turn:At the end of the battle this unit attacked, COST [Counter Blast (1)], [Stand] this unit, and it gets drive -2 until end of turn. If your opponent's vanguard is grade 3 or greater, this unit's drive becomes 1 until end of turn.
[Fant?me Skill] - [ACT](VC)1/Turn:COST [Bind a Crimson Moon card from hand, soul, or drop], choose the same number of your opponent's rear-guards as the number of Crimson Moon cards in your bind zone, and until end of your opponent's next turn, they cannot intercept, and cannot [Stand] during the stand phase. All of your front row units get [Power]+5000 until end of turn. If your bind zone has three or more Crimson Moon cards, they get [Power]+10000 instead of +5000.
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