[ACT](VC)1/Turn:COST [Soul Blast (1)], choose up to the same number of your rear-guards as your opponent's vanguard's grade, until end of turn, they become [Mental Pollution] state, and they get...
[ACT](VC)1/Turn:COST [Soul Blast (1)], choose up to the same number of your rear-guards as your opponent's vanguard's grade, until end of turn, they become [Mental Pollution] state, and they get...
[ACT](VC)1/Turn:COST [Soul Blast (1)], choose up to the same number of your rear-guards as your opponent's vanguard's grade, until end of turn, they become [Mental Pollution] state, and they get...
[ACT](VC)1/Turn:COST [Soul Blast (1)], choose up to the same number of your rear-guards as your opponent's vanguard's grade, until end of turn, they become [Mental Pollution] state, and they get...
[CONT](RC):During the battle this unit attacked a grade 3 or greater unit, if a card with the same card name as your vanguard was put from your soul into drop this turn, this unit gets [Power]+10000.